GRW ScriptHook 0.11.0
Plugin API for Ghost Recon Wildlands
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Crash reports

Faults land in scripthook_crash.log, annotated. More...

Functions

SH_API int ShCrashCount (void)
 How many crashes have been caught this session.
SH_API int ShCrashHealed (void)
 How many were resumed on the engine's own null path, which the player never sees.
SH_API int ShCrashReport (char *buf, int len)
 The first report of the session, as text.
SH_API int ShSetCrashFreeze (int on)
 Freeze parks the faulting thread instead of dying, for a live post mortem.
SH_API int ShCrashFreezeOn (void)

Detailed Description

Faults land in scripthook_crash.log, annotated.

Function Documentation

◆ ShCrashCount()

SH_API int ShCrashCount ( void )

How many crashes have been caught this session.

◆ ShCrashHealed()

SH_API int ShCrashHealed ( void )

How many were resumed on the engine's own null path, which the player never sees.

◆ ShCrashReport()

SH_API int ShCrashReport ( char * buf,
int len )

The first report of the session, as text.

◆ ShSetCrashFreeze()

SH_API int ShSetCrashFreeze ( int on)

Freeze parks the faulting thread instead of dying, for a live post mortem.

Opt in: a handled exception hangs rather than continues.

◆ ShCrashFreezeOn()

SH_API int ShCrashFreezeOn ( void )