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GRW ScriptHook 0.11.0
Plugin API for Ghost Recon Wildlands
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Faults land in scripthook_crash.log, annotated. More...
Functions | |
| SH_API int | ShCrashCount (void) |
| How many crashes have been caught this session. | |
| SH_API int | ShCrashHealed (void) |
| How many were resumed on the engine's own null path, which the player never sees. | |
| SH_API int | ShCrashReport (char *buf, int len) |
| The first report of the session, as text. | |
| SH_API int | ShSetCrashFreeze (int on) |
| Freeze parks the faulting thread instead of dying, for a live post mortem. | |
| SH_API int | ShCrashFreezeOn (void) |
Faults land in scripthook_crash.log, annotated.
| SH_API int ShCrashCount | ( | void | ) |
How many crashes have been caught this session.
| SH_API int ShCrashHealed | ( | void | ) |
How many were resumed on the engine's own null path, which the player never sees.
| SH_API int ShCrashReport | ( | char * | buf, |
| int | len ) |
The first report of the session, as text.
| SH_API int ShSetCrashFreeze | ( | int | on | ) |
Freeze parks the faulting thread instead of dying, for a live post mortem.
Opt in: a handled exception hangs rather than continues.
| SH_API int ShCrashFreezeOn | ( | void | ) |