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GRW ScriptHook 0.11.0
Plugin API for Ghost Recon Wildlands
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Recovered from the mission script operators; see the map-domino files in scripthook/spawnmaps. More...
Functions | |
| SH_API int | ShTriggerLightning (void) |
| One lightning strike, queued in the weather system. | |
| SH_API float | ShGetWetness (void) |
| The live ground wetness. | |
| SH_API int | ShSetLightningFrequency (int enable, float value) |
| Override the lightning rate, or 0 to hand it back. | |
| SH_API int | ShSetGodMode (int on) |
| The player's own god and ghost bytes. | |
| SH_API int | ShSetGhostMode (int on) |
| SH_API int | ShGetGodMode (void) |
| SH_API int | ShExplosionShield (const ShVec3 *at, float radius) |
| A sphere explosions ignore. | |
| SH_API int | ShSetEntityPhysics (uint64_t entity, int on) |
| Physics bodies on or off for one entity. | |
| SH_API int | ShAttachEntity (uint64_t child, uint64_t parent, const ShVec3 *offset) |
| The child follows the parent at an offset. | |
| SH_API int | ShDetachEntity (uint64_t child) |
Recovered from the mission script operators; see the map-domino files in scripthook/spawnmaps.
| SH_API int ShTriggerLightning | ( | void | ) |
One lightning strike, queued in the weather system.
| SH_API float ShGetWetness | ( | void | ) |
The live ground wetness.
Writing it does nothing: the request slot is ignored, so there is no setter.
| SH_API int ShSetLightningFrequency | ( | int | enable, |
| float | value ) |
Override the lightning rate, or 0 to hand it back.
| SH_API int ShSetGodMode | ( | int | on | ) |
The player's own god and ghost bytes.
| SH_API int ShSetGhostMode | ( | int | on | ) |
| SH_API int ShGetGodMode | ( | void | ) |
A sphere explosions ignore.
NULL clears it.
| SH_API int ShSetEntityPhysics | ( | uint64_t | entity, |
| int | on ) |
Physics bodies on or off for one entity.
The child follows the parent at an offset.
| SH_API int ShDetachEntity | ( | uint64_t | child | ) |