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GRW ScriptHook 0.11.0
Plugin API for Ghost Recon Wildlands
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Height through engine physics, near the player. More...
Macros | |
| #define | SH_STREAM_RADIUS 1500.0f |
| Collision exists only near the player. | |
Functions | |
| SH_API int | ShPhysicsReady (void) |
| Predicate only, never installs anything. | |
| SH_API int | ShGroundHeight (float x, float y, float *outZ) |
| SH_API int | ShGroundHeightFrom (float x, float y, float nearZ, float *outZ) |
| Probe from a given height, for stacked geometry like bridges and caves. | |
| SH_API int | ShTeleportPlayerToGround (float x, float y, float clearance) |
Height through engine physics, near the player.
| #define SH_STREAM_RADIUS 1500.0f |
Collision exists only near the player.
Measured live: hits at 1500m, nothing at 2000m.
| SH_API int ShPhysicsReady | ( | void | ) |
Predicate only, never installs anything.
| SH_API int ShGroundHeight | ( | float | x, |
| float | y, | ||
| float * | outZ ) |
| SH_API int ShGroundHeightFrom | ( | float | x, |
| float | y, | ||
| float | nearZ, | ||
| float * | outZ ) |
Probe from a given height, for stacked geometry like bridges and caves.
| SH_API int ShTeleportPlayerToGround | ( | float | x, |
| float | y, | ||
| float | clearance ) |