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GRW ScriptHook 0.11.0
Plugin API for Ghost Recon Wildlands
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Drawn by the engine's own UI; slots pack per corner. More...
Enumerations | |
| enum | { SH_HUD_TOPLEFT = 0 , SH_HUD_TOPRIGHT , SH_HUD_BOTTOMLEFT , SH_HUD_BOTTOMRIGHT } |
Functions | |
| SH_API uint32_t | ShHudCreate (const char *name, int anchor, int priority) |
| Register a line. | |
| SH_API int | ShHudSet (uint32_t hud, const char *text) |
| Text may hold newlines. | |
| SH_API int | ShHudColour (uint32_t hud, uint32_t rgb) |
| SH_API int | ShHudShow (uint32_t hud, int visible) |
| SH_API void | ShHudDestroy (uint32_t hud) |
Drawn by the engine's own UI; slots pack per corner.
| SH_API uint32_t ShHudCreate | ( | const char * | name, |
| int | anchor, | ||
| int | priority ) |
Register a line.
Lower priority sits nearer the edge.
| SH_API int ShHudSet | ( | uint32_t | hud, |
| const char * | text ) |
Text may hold newlines.
Empty text hides the slot.
| SH_API int ShHudColour | ( | uint32_t | hud, |
| uint32_t | rgb ) |
| SH_API int ShHudShow | ( | uint32_t | hud, |
| int | visible ) |
| SH_API void ShHudDestroy | ( | uint32_t | hud | ) |