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GRW ScriptHook 0.11.0
Plugin API for Ghost Recon Wildlands
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A query over the recorded rays. More...
#include <scripthook.h>
Data Fields | |
| float | minLength |
| trace at least this long | |
| float | maxLength |
| 0 means no upper bound | |
| int | hitsOnly |
| only traces that hit something | |
| ShVec3 | from |
| origin must be close to this | |
| float | fromRadius |
| 0 disables the origin test | |
| ShVec3 | through |
| trace must pass near this point | |
| float | throughRadius |
| 0 disables the through test | |
A query over the recorded rays.
Zeroed means match all, so set only the fields you care about.
| float ShRayQuery::minLength |
trace at least this long
| float ShRayQuery::maxLength |
0 means no upper bound
| int ShRayQuery::hitsOnly |
only traces that hit something
| ShVec3 ShRayQuery::from |
origin must be close to this
| float ShRayQuery::fromRadius |
0 disables the origin test
| ShVec3 ShRayQuery::through |
trace must pass near this point
| float ShRayQuery::throughRadius |
0 disables the through test