GRW ScriptHook 0.11.0
Plugin API for Ghost Recon Wildlands
Loading...
Searching...
No Matches
Data Structures
Here are the data structures with brief descriptions:
 CShCameraRows of the pose matrix: right, forward, up, then position
 CShCameraOverride
 CShComponentComponents
 CShEntity
 CShHitBullets often strike a child part, so root is resolved for you and is the one worth acting on
 CShMethodAn object is [vtable, methodTable, ...]; the table is 32 byte entries of crc32(name), index and function
 CShNpcArchetype
 CShPlayerRoot is the top of the parent chain, and the only position that survives a direct write
 CShRayDir is a full length vector, so origin + dir is the end of the trace rather than a unit direction
 CShRayQueryA query over the recorded rays
 CShShotA shot, reported on the projectile's first step
 CShUiEvent
 CShVec3Metres
 CShVehicle