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GRW ScriptHook 0.11.0
Plugin API for Ghost Recon Wildlands
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| CShCamera | Rows of the pose matrix: right, forward, up, then position |
| CShCameraOverride | |
| CShComponent | Components |
| CShEntity | |
| CShHit | Bullets often strike a child part, so root is resolved for you and is the one worth acting on |
| CShMethod | An object is [vtable, methodTable, ...]; the table is 32 byte entries of crc32(name), index and function |
| CShNpcArchetype | |
| CShPlayer | Root is the top of the parent chain, and the only position that survives a direct write |
| CShRay | Dir is a full length vector, so origin + dir is the end of the trace rather than a unit direction |
| CShRayQuery | A query over the recorded rays |
| CShShot | A shot, reported on the projectile's first step |
| CShUiEvent | |
| CShVec3 | Metres |
| CShVehicle |