GRW ScriptHook
0.11.0
Plugin API for Ghost Recon Wildlands
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Here is a list of all struct and union fields with links to the structures/unions they belong to:
A
B
C
D
E
F
H
I
K
M
N
O
P
R
S
T
U
X
Y
Z
- a -
apply :
ShCameraOverride
- b -
byPlayer :
ShHit
,
ShShot
- c -
camera :
ShCamera
classHash :
ShComponent
collector :
ShRay
component :
ShComponent
- d -
dataBlock :
ShComponent
descriptor :
ShRay
dir :
ShRay
,
ShShot
distance :
ShEntity
,
ShHit
- e -
entity :
ShEntity
,
ShHit
,
ShPlayer
- f -
fn :
ShMethod
forward :
ShCamera
fov :
ShCamera
,
ShCameraOverride
from :
ShRayQuery
fromRadius :
ShRayQuery
- h -
hitDist :
ShRay
hitObject :
ShRay
hitPos :
ShRay
hits :
ShRay
hitsOnly :
ShRayQuery
- i -
id :
ShHit
,
ShNpcArchetype
,
ShVehicle
index :
ShHit
,
ShMethod
- k -
key :
ShUiEvent
kind :
ShEntity
,
ShHit
,
ShNpcArchetype
,
ShShot
- m -
maxHealth :
ShEntity
maxLength :
ShRayQuery
minLength :
ShRayQuery
mode :
ShCamera
,
ShCameraOverride
- n -
name :
ShComponent
,
ShEntity
,
ShVehicle
nameHash :
ShMethod
node :
ShPlayer
normal :
ShHit
- o -
origin :
ShRay
,
ShShot
- p -
pitch :
ShCameraOverride
,
ShShot
pos :
ShCamera
,
ShCameraOverride
,
ShEntity
,
ShHit
projectile :
ShHit
,
ShRay
,
ShShot
projHits :
ShRay
- r -
range :
ShShot
raw :
ShRay
right :
ShCamera
roll :
ShCameraOverride
root :
ShHit
,
ShPlayer
- s -
shooter :
ShHit
,
ShShot
skewX :
ShCameraOverride
skewY :
ShCameraOverride
- t -
through :
ShRayQuery
throughRadius :
ShRayQuery
type :
ShUiEvent
- u -
up :
ShCamera
- x -
x :
ShUiEvent
,
ShVec3
- y -
y :
ShUiEvent
,
ShVec3
yaw :
ShCameraOverride
,
ShShot
- z -
z :
ShVec3
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1.18.0