GRW ScriptHook 0.11.0
Plugin API for Ghost Recon Wildlands
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Topics
Here is a list of all topics with brief descriptions:
 CoreErrors, versioning and the shared types
 Game stateThe engine's GameFlow machine, tracked by the hook
 GroundHeight through engine physics, near the player
 PlayerThe local player, via the engine's own component
 EntitiesEnumeration by kind, via the net identity component
 Engine callsQueue your own finds onto the game thread
 VehiclesA spec per vehicle and a spawner the manager owns
 World and entity calls from DominoRecovered from the mission script operators; see the map-domino files in scripthook/spawnmaps
 NPCsStandalone NPCs by archetype, built like the engine's spawn director does (FINDINGS "NPC SPAWN WORKS")
 Physics raysEvery cast the engine makes passes through the hook
 Combat eventsShots and impacts from the projectile hook
 VisibilityRender node visible bits, applied on the game thread
 MenuOne root owned by the API; every plugin adds a submenu
 HUDDrawn by the engine's own UI; slots pack per corner
 CameraPer field ownership, so plugins compose
 MotionPush things rather than teleporting them
 Havok diagnosticsFor debugging the mapping rather than for mods
 InputBlocked at the game's own import slots, since it polls
 Crash reportsFaults land in scripthook_crash.log, annotated
 Stats and ammoHealth, resources, skill points, stealth and ammo
 Weather and timeThe environment object, via the engine's transition
 Reflected objectsThe engine's own method tables, callable by name
 Native UIEngine widgets in scenes of our own; see docs/ui.md
 The engine's widget treeEvery widget the engine has, ours and the game's own, by its engine handle